# Zombie Outbreak

This model showcases an ABM running on a map, using OpenStreetMapSpace.

## Constructing the end of days

using Agents

We'll simulate a zombie outbreak in a city. To do so, we start with an agent which satisfies the OSMSpace conditions of having a position of type Tuple{Int,Int,Float64}, a route vector and a destination with the same type as pos. For simplicity though we shall build this with the @agent macro.

@agent Zombie OSMAgent begin
infected::Bool
end

To be explicit, this macro builds the following type:

mutable struct Zombie <: AbstractAgent
id::Int
pos::Tuple{Int,Int,Float64}
route::Vector{Int}
destination::Tuple{Int,Int,Float64}
infected::Bool
end

where a tuple (i, j, x)::Tuple{Int,Int,Float64} means a position on the road between nodes i, j of the map, having progressed x meters along the road.

The model constructor we build consists of a map, and 100 agents scattered randomly around it. They have their own agenda and need to travel to some new destination. Unfortunately one of the population has turned and will begin infecting anyone who comes close.

function initialise(; map_path = OSM.TEST_MAP)
model = ABM(Zombie, OpenStreetMapSpace(map_path))

for id in 1:100
start = random_position(model) # At an intersection
route = OSM.plan_route(start, finish, model)
human = Zombie(id, start, route, finish, false)
end
# We'll add patient zero at a specific (latitude, longitude)
finish = OSM.intersection((39.510773, -119.75916700000002), model)
route = OSM.plan_route(start, finish, model)
# This function call creates & adds an agent, see add_agent!
zombie = add_agent!(start, model, route, finish, true)
return model
end
initialise (generic function with 1 method)

In our model, zombies are seemingly oblivious to their state, since they keep going about their business, but start eating people along the way. Perhaps they can finally express their distaste for city commuting.

function agent_step!(agent, model)
# Each agent will progress 25 meters along their route
move_along_route!(agent, model, 25)

if is_stationary(agent, model) && rand(model.rng) < 0.1
# When stationary, give the agent a 10% chance of going somewhere else
OSM.random_route!(agent, model)
# Start on new route
move_along_route!(agent, model, 25)
end

if agent.infected
# Agents will be infected if they get within 50 meters of a zombie.
map(i -> model[i].infected = true, nearby_ids(agent, model, 50))
end
end
agent_step! (generic function with 1 method)

## Visualising the fall of humanity

Plotting this space in a seamless manner is a work in progress. For now we use OpenStreetMapXPlot and a custom routine.

using OpenStreetMapXPlot
using Plots
gr()
ac(agent) = agent.infected ? :green : :black
as(agent) = agent.infected ? 6 : 5

function plotagents(model)
ids = model.scheduler(model)
colors = [ac(model[i]) for i in ids]
sizes = [as(model[i]) for i in ids]
markers = :circle
pos = [OSM.map_coordinates(model[i], model) for i in ids]

scatter!(
pos;
markercolor = colors,
markersize = sizes,
markershapes = markers,
label = "",
markerstrokewidth = 0.5,
markerstrokecolor = :black,
markeralpha = 0.7,
)
end
plotagents (generic function with 1 method)

Let's see how this plays out!

model = initialise()

frames = @animate for i in 0:200
i > 0 && step!(model, agent_step!, 1)
plotmap(model.space.m)
plotagents(model)
end

gif(frames, "outbreak.gif", fps = 15)